Shader "Custom/MinimalVertexC{caret}olgorShader" {
    SubShader {
        Pass {
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag

            struct appdata { float4 vertex : POSITION; float4 color : COLOR; };
            struct v2f { float4 pos : SV_POSITION; float4 color : COLOR; };

            v2f vert(appdata v) {
                v2f o;
                o.pos = UnityObjectToClipPos(v.vertex);
                o.color = v.color;
                return o;
            }

            fixed4 frag(v2f i) : SV_Target {
                return i.color;
            }
            ENDCG
        }
    }
}
